What this calculator does
Turn a fighter's stat sheet into the rates the broadcasts talk about. Fight stats sum up a bout in a few numbers. They show how often a fighter's strikes land, how often the opponent's strikes miss, and how many strikes each side lands every minute. You hear these numbers all the time. But they're just simple divisions you can do from the totals, for one fight or a whole career.
Enter the significant strikes landed and thrown by a fighter and by the opponent, plus the minutes fought. The calculator gives striking accuracy (the share of strikes that land) and striking defense (the share of the opponent's strikes avoided). It also shows strikes landed and taken per minute, and the difference between them. Add takedown totals to also get takedown accuracy, takedowns per 15 minutes and takedown defense.
Where it's used
Why this math matters outside the classroom:
- Fight breakdowns. Analysts turn 64 of 142 significant strikes into 45.1% accuracy and 4.27 strikes landed per minute over 15 minutes.
- Coaching feedback. A kickboxing coach tallies a fighter's landed and thrown kicks from a sparring video, such as 18 of 40, to show 45% accuracy.
- Comparing finishes. Fans compare 40 strikes in a 5-minute finish, 8 per minute, with 60 over 15 minutes, 4 per minute.
- Unit rate practice. Students find a rate per minute by dividing 41 strikes by 15 minutes, which gives about 2.73 per minute.
- Grappling stats. A wrestling coach tracks takedowns per 15 minutes, so 2 takedowns in 7.5 minutes becomes a rate of 4.
Grade level and standards: Grade 6; Common Core State Standards for Mathematics 6.RP.A.3.c, 6.RP.A.3.b, 6.RP.A.2. © Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.
How to use it
- Enter the fighter's significant strikes landed and attempted.
- Enter the opponent's significant strikes landed and attempted. These are the strikes thrown at the fighter.
- Enter the fight time in minutes. Three full 5-minute rounds is 15. A finish at 2:30 of round 2 is 5 + 2.5 = 7.5.
- If you like, add takedowns landed and attempted for both fighters. Then read the rates and the table.
What the inputs mean
- Significant strikes landed
- Significant strikes are the ones stat keepers count as meaningful. They include strikes thrown from a distance and hard strikes up close or on the ground, but not light tapping shots. Use whatever count your source gives. Just make sure both fighters' numbers come from the same source.
- Fight time
- Add up every minute fought across all rounds. For a career, add the minutes from every fight. Per-minute rates are only fair when they use the real time.
- Takedowns landed (optional)
- Leave the takedown boxes blank to skip takedown stats. For boxing, ignore them.
Formula and method
striking accuracy = landed ÷ attempted × 100 striking defense = (opponent attempted − opponent landed) ÷ opponent attempted × 100 landed per minute = landed ÷ minutes absorbed per minute = opponent landed ÷ minutes differential = landed per minute − absorbed per minute takedowns per 15 min = takedowns landed ÷ minutes × 15
Accuracy uses only the fighter's own strikes. Of everything they threw, what share connected? Defense uses the opponent's strikes. Of everything thrown at the fighter, what share missed? A fighter can be accurate and hard to hit, or neither. So the two numbers tell you different things.
Per-minute rates allow for how long the fight lasted. That lets you compare a quick finish with a 25-minute decision. "Absorbed" means strikes the fighter was hit with. The differential is how many more strikes a fighter lands per minute than they take. A positive number means they land more than their opponents.
Takedown numbers work the same way. Takedowns per 15 minutes scales the rate to a standard three-round fight. That way, fighters with different fight times can be compared fairly.
Worked example
In a made-up three-round fight that goes the full 15 minutes, a fighter lands 64 of 142 significant strikes. The opponent lands 41 of 118.
- Striking accuracy: 64 ÷ 142 × 100 = 45.07%, shown as 45.1%.
- Striking defense: (118 − 41) ÷ 118 × 100 = 65.25%, shown as 65.3%.
- Landed per minute: 64 ÷ 15 = 4.27. Taken per minute: 41 ÷ 15 = 2.73.
- Differential: 4.27 − 2.73 = 1.53 more strikes landed than taken each minute (the unrounded rates give 1.5333).
Result: 64 of 142 significant strikes is 45.1% accuracy. That's 4.27 landed per minute against 2.73 taken.
Understanding the result
Accuracy and defense are most useful side by side. A fighter who lands 45% and avoids 65% is winning the striking exchanges. One who lands 35% and avoids 45% is trading on even terms or worse.
Rates from a single fight can jump around a lot. Career numbers over many fights, or at least several rounds, give a fairer picture of a fighter's style.
Assumptions and limitations
- Both fighters' strike counts use the same meaning of a significant strike.
- The fight time includes every round fought, including the part of the last round before a stoppage.
- You enter the counts yourself. The calculator doesn't look up fight stats.
- Strike counts don't measure power or damage. So a fighter who lands fewer strikes can still win the fight.
- Different stat providers count strikes in different ways, so compare numbers from the same source.
Frequently asked questions
What is the difference between accuracy and defense?
Accuracy is about the fighter's own strikes: landed divided by thrown. Defense is about the strikes thrown at them: the share that missed. In the example, the fighter lands 45.1% of their strikes and avoids 65.3% of the opponent's.
Why use strikes per minute instead of totals?
Totals favor long fights. A fighter who lands 40 strikes in a 5-minute finish is far busier than one who lands 60 over 15 minutes. Per-minute rates, 8 versus 4 here, compare both fairly.
How do I work out fight time for a stoppage?
Add the full rounds completed and the time into the last round. A finish at 3:20 of round 3, with 5-minute rounds, is 10 minutes plus 3 minutes 20 seconds. That's 13.33 minutes. Boxing uses 3-minute rounds. So a finish at 1:30 of round 4 is 9 + 1.5 = 10.5 minutes.
Does this work for boxing punch stats?
Yes. Enter punches landed and thrown instead of significant strikes, and leave the takedown boxes blank. Accuracy and per-minute rates work the same way.
How this calculator is checked
Method: Standard fight-statistics ratios: accuracy (landed ÷ attempted), defense (1 − opponent landed ÷ opponent attempted), per-minute rates and takedowns per 15 minutes. The calculation is covered by automated tests with known reference values and edge cases. Last updated 2026-10-18. Found a problem? Tell us.
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